The Collector's Edition deadline moved. Limited Run's product page now says preorders for the $299.99 Star Wars: Zero Company Collector's Edition close Sunday, September 13 at 11:59 p.m. ET, three weeks later than the August 23 cutoff Limited Run had promoted, and the one we reported as final. That article now carries a correction. No announcement accompanied the change that we can find; the date on the store page simply changed.

Why it matters

The original deadline forced a $300 decision four days before anyone had played the game. The new one lands seventeen days after launch, so you can read Thursday's reviews and watch real gameplay before committing. One honest caveat: that only de-risks half the purchase. Reviews will tell you whether the game is worth playing, but the collectible box itself doesn't ship until spring 2027, so nobody will have held the physical package before this deadline either. The game half moves from faith to informed; the $250 of stuff in the crate stays a preorder in the truest sense.

Why did it move? Our read, clearly labeled as a read

Limited Run hasn't said, so what follows is speculation from the visible facts, not reporting:

  • The likeliest reading is soft demand. Limited Run manufactures to the preorder count and treats deadlines as hard by design; extending one is the lever you pull when the number isn't where you want it. And this package had a built-in brake on impulse orders that we flagged in our guide: the collectible box doesn't ship until April to June 2027. Asking $300 in August for a crate that arrives next spring is a hard sell at any deadline.
  • The charitable reading is launch-week strategy. Ending the window past release lets positive reviews and launch buzz sell the box, and every Zero Company headline this week is free marketing for it. If the game reviews well Thursday, the extension pays for itself.
  • Both can be true at once. Neither is confirmed.

What to do with the extra time

Nothing, until Thursday. That's the point. Reviews land with the 3pm UTC launch; if Zero Company is as good as the previews suggested, the detonator crowd can at least buy knowing the game inside is good, which is more than the August deadline allowed. The box itself you're still taking on trust until 2027; no review can fix that part. Our full pros-and-cons math on the package is in the updated buying guide, and nothing in it changed except the urgency: it's still real Hasbro hardware, still the only physical edition this game will get, and still ships most of a year after you pay.