Star Wars Games
Every Star Wars game we could find: 149 of them, from the 1982 Atari cartridges to whatever's next. Search it, filter by era or genre, and dive into any game's hub.
149 of 149 games

Star Wars Eclipse
Announced in December 2021 as a High Republic-era branching narrative game from Quantic Dream, and there is still no gameplay, no date, and no window. Reports through 2026 describe it as years away; the studio says development is on track. Treat any release rumor with caution.

Knights of the Old Republic: Remake
Announced in 2021 under Aspyr, moved to Saber Interactive in 2022, and confirmed still in development as of early 2026 with nothing shown. No gameplay, no date, no window. It is alive. That is all anyone can honestly say.
Star Wars: Fate of the Old Republic
Announced in December 2025: a single-player narrative action RPG set in the Old Republic era, directed by Casey Hudson, who directed the original KOTOR. Pitched openly as a spiritual successor. No release date, though Hudson has said it will land before 2030.

Star Wars: Zero Company
A single-player, turn-based tactics game (XCOM in the Clone Wars) from a studio of ex-Firaxis veterans. The most interesting Star Wars game on the 2026 calendar.

Monopoly: Star Wars Heroes vs. Villains
Team-based Monopoly with a 28-character Star Wars roster, each with their own board-bending ability.

Star Wars: Galactic Racer
Podracing's long-awaited return: an underground New Republic-era racing circuit, two decades after Episode I Racer.

Star Wars: Beyond Victory
A podracing VR and mixed-reality piece for Quest 3, released in late 2025 at $19.99. Three modes: a story campaign, an arcade racing mode with four tracks, and a mixed-reality mode that scatters poseable Star Wars models around your actual room. Reviewers liked the racing and found the mixed-reality layer thin.

Star Wars: Hunters
A 4v4 arena shooter for Switch and mobile, built around an in-universe arena show instead of film heroes. It played fine and it never found an audience: Zynga closed the servers on 1 October 2025, sixteen months after launch. There is no offline mode, so it is simply gone.

Star Wars Outlaws
The first open-world Star Wars game. A scoundrel, a pet, and the galaxy's underworld, patched into something genuinely good.

Rocket League: Star Wars items
Rocket League's Star Wars events: decals, wheels, boost trails, and the odd limited-time mode. Cosmetics layered on Rocket League, which is either everything you wanted or nothing at all.

PowerWash Simulator: Star Wars packs
DLC that hands you a pressure washer and the Millennium Falcon, an AT-AT, and a landspeeder. Absurd on paper, and one of the most relaxing ways anyone has found to spend an evening with Star Wars vehicles.

Star Wars Jedi: Survivor
Cal Kestis returns five years after Fallen Order in a bigger, deeper Metroidvania with sharper combat and the best traversal in the series.

LEGO Star Wars: The Skywalker Saga
All nine films rebuilt from the ground up: a new over-the-shoulder camera, real combat combos, and an open galaxy you can actually fly around between planets. The largest LEGO Star Wars game by a wide margin, and the easiest one to recommend to anybody.

LEGO Star Wars Battles
A LEGO lane battler with an odd history: it launched on Android in 2019, shut down, then returned in 2021 as an Apple Arcade exclusive with the microtransactions stripped out. Still there, in maintenance mode.

LEGO Star Wars: Castaways
A small social island adventure built for Apple Arcade and aimed at kids. Still on the service, though it stopped getting content years ago. Gentle and minor.

The Sims 4 Star Wars: Journey to Batuu
The Sims 4 pack that sends your Sim to Galaxy's Edge for a few days at a time. Poorly received even by Sims pack standards: the Batuu content is walled off from the rest of the game, the missions run dry fast, and almost none of it comes home with you.

Star Wars: Squadrons
The cockpit dogfighter fans begged for. In VR with a HOTAS, nothing else in gaming feels quite like it.

Tales from the Galaxy's Edge
ILMxLAB's full-length VR game, not a demo: you are a droid technician stranded on Batuu, and it plays as a real shooter and adventure. The Enhanced Edition bundles both parts into roughly six hours and launched with PSVR2. Well reviewed, and the best Star Wars VR has done so far.

Star Wars: Starfighter Missions
A mobile arcade space shooter with gacha ship collecting. It never got a full global release, ran in a handful of Asian markets, and ended service in 2023.

Fortnite: Star Wars crossovers
Fortnite runs Star Wars crossovers on a regular cycle: lightsabers and Force powers as in-match items, skins from across the films and shows, and the occasional live event. It is cosmetic and seasonal, so what is available changes constantly.

Star Wars Jedi: Fallen Order
The game that proved a focused, single-player Star Wars story could still land. Deliberate combat, great worlds, one very good droid.

Vader Immortal: A Star Wars VR Series
A three-episode VR series where you meet Vader on Mustafar, with a Lightsaber Dojo attached that is the real reason to own it. The story is short and the dojo is where the hours go. Still sold on the Meta Horizon Store, individually or as a bundle.

Star Wars Battlefront II (2017)
A rocky launch redeemed into one of the best-looking large-scale Star Wars shooters ever made. Galactic Assault still slaps.

Star Wars: Force Arena
A Clash Royale-style lane battler with Star Wars cards, and better than that comparison suggests. Netmarble shut it down in January 2019, exactly two years after launch.

Star Wars: Puzzle Droids
A match-three game with BB-8 and a light story wrapper. Minor, and gone from stores.

Star Wars: Jedi Challenges
AR lightsaber dueling that needed Lenovo's Mirage headset, a tracking beacon, and a plastic hilt. The duels were surprisingly good. Disney and Lenovo retired it in 2022 and pulled the app, which turned the hardware into a paperweight even for people who bought it.

Trials on Tatooine
A free ten-minute VR experiment from 2016: you stand on Tatooine, help R2-D2 patch the Falcon, and deflect stormtrooper bolts with a lightsaber. More demo than game, and it convinced a lot of people that VR lightsabers work.

LEGO Star Wars: The Force Awakens
One film stretched across a full game, with a new cover-shooting mechanic and multi-build puzzles that ask you to think. The best-playing LEGO Star Wars game before the Skywalker Saga, and the thinnest in content.

Star Wars Battlefront (2015)
DICE made the best-looking Star Wars game anyone had seen and shipped it nearly empty: no campaign, four planets, and a season pass that split the player base. Hoth in it is still gorgeous. Servers are still up, but Battlefront II (2017) is the better buy today.

Star Wars: Galaxy of Heroes
The turn-based squad collector that has quietly become the biggest Star Wars game there is: over a decade live, more than 150 million players, and roughly two billion dollars in lifetime revenue. Squad building is genuinely deep. The economy is relentless and the best characters sit behind long grinds or your wallet. Know what you are signing up for.

Star Wars: Uprising
An isometric action-RPG set in the gap between Return of the Jedi and The Force Awakens, back when almost nothing had filled it in. Decent combat, heavy free-to-play hooks, and Kabam closed the servers in November 2016, about fourteen months after launch.

Star Wars Rebels: Recon Missions
A mobile platformer tied to the Rebels series and aimed at kids. Simple, and no longer supported.

Disney Infinity 3.0
The toys-to-life platform's Star Wars year, and the best it ever got: Ninja Theory built the combat for the Twilight of the Republic playset. Disney cancelled Infinity in 2016 and the online features went dark in 2017, but the Gold Edition on Steam still works offline and unlocks every character without figures.

Star Wars Battle Pod
An arcade cabinet with a wraparound dome screen that puts the trench run and the Battle of Hoth in your peripheral vision, across six original-trilogy scenarios. One of the best Star Wars arcade builds ever made, and the home version cost more than a car. Find one at a big arcade or a convention.

Star Wars: Assault Team
A turn-based squad game with card collecting bolted on. Disney pulled it from stores in October 2014, about seven months after release, reportedly without warning the developers. Dead and unplayable.

Star Wars: Commander
Clash of Clans in Star Wars clothes: build a base, raid other players, pick the Empire or the Rebellion. Competent and openly derivative. Disney handed it to Zynga in 2018 and the servers closed in June 2020, so there is nothing left to play.

Star Wars: Galactic Defense
A tower defense game with hero units and a heavy free-to-play economy. Shut down and unplayable now.

LEGO Star Wars: Microfighters
A simple mobile shooter built around the chunky Microfighters LEGO sets. Made for kids and slight even for them.
Star Wars Pinball
Zen Studios' Star Wars tables, and consistently the best licensed pinball you can buy: real table physics plus tricks a physical machine could never do. Sold in packs across Pinball FX and its own app, so check which tables you are actually getting before you pay.

Star Wars: Tiny Death Star
Tiny Tower with an Imperial paint job: stack floors, run shops, work the elevator, and let Vader inspect the place. Genuinely charming, and Disney pulled it from the App Store and Google Play in October 2014 without telling NimbleBit. It has never come back.

Star Wars: Force Collection
Konami's card-collecting mobile game, with a huge roster and a grind to match. It ran nearly five years and shut down in April 2018.

Angry Birds Star Wars II
Built around the prequels and the Telepods toy line, with pigs you could play as for the first time. More content than the first game and less focus. Also gone from stores.

LEGO Star Wars: The Yoda Chronicles
A free mobile tie-in for the LEGO animated shorts. Slight, and mostly a promotional piece.

Kinect Star Wars
The one with the dancing. There is podracing and a rancor mode in here, but Kinect Star Wars is remembered entirely for Galactic Dance-Off and its rewritten pop songs. Reviews were bad, the motion controls do not work, and it went to number one in the UK anyway.

Angry Birds Star Wars
A better crossover than it deserved to be. The birds get lightsabers and Force powers, the levels are built around them, and it plays as a sharp puzzle game rather than a reskin. Pulled from app stores along with the rest of Rovio's back catalog.

The Old Republic
Eight fully-voiced class stories make this the most underrated single-player Star Wars RPG hiding inside an MMO.

LEGO Star Wars III: The Clone Wars
The Clone Wars in LEGO form, and the most experimental the series got: full ground-battle strategy sections sit alongside the usual levels. Uneven, and worth a look for the parts that are not like the other games.

Star Wars: Imperial Academy
A short mission-based rail shooter for iOS, flying for the Empire. Delisted.

The Force Unleashed II
Shorter, prettier, hollow. The powers feel better and the campaign ends almost as soon as it starts, on a cliffhanger for a sequel that never came. The first game's problems without the first game's ambition.

Clone Wars Adventures
A free-to-play browser world for kids built out of minigames, customization, and hanging around rather than combat. Sony shut it down in March 2014 alongside Free Realms. Nothing survives it.

Star Wars: Battle for Hoth
A tower defense game set on Hoth, from the first wave of Star Wars iPhone releases. Competent, unremarkable, delisted.

Star Wars: Cantina
A Diner Dash clone set in Mos Eisley: serve drinks, keep the bounty hunters happy. Long gone from the App Store.

Star Wars: Lightsaber Duel
Swing-your-phone lightsaber dueling, released years before phones could sense motion well enough to make it work. Delisted, and no great loss.

Arcade: Falcon Gunner
An early augmented reality shooter that overlaid a gun turret on your phone's camera feed, so you defended your actual living room from TIE fighters. A clever novelty, no longer available.

The Clone Wars: Republic Heroes
Widely panned, and fairly. A Clone Wars platformer aimed at younger players, with fixed cameras, repetitive combat, and unresponsive jumping. Review scores landed in the 40s. Local co-op is the only reason anyone finished it.

Battlefront: Elite Squadron
The last Battlefront LucasArts shipped, and the one that let you fight on the ground, fly up through the atmosphere, and board a capital ship without a loading screen. A genuinely great idea running on hardware that could not quite carry it.

Star Wars: Trench Run
An early iPhone rail shooter that used the accelerometer to steer the Battle of Yavin, split into five short segments. Neat for 2009, pulled from the App Store around 2012.

Star Wars: The Force Unleashed
The physics showcase. Euphoria and DMM let you fling stormtroopers around and tear metal apart, and it still looks impressive doing it. The story about Vader's secret apprentice was a big canon swing, the combat is mushy, and it sold enormously regardless. One warning: the Switch release is a port of the Wii version, motion controls and all, not the PS3 and Xbox 360 game.

The Clone Wars: Lightsaber Duels
Motion-controlled Clone Wars duels on Wii, and reviewers split hard on it: some scored it in the 60s, some in the 20s. Fun for an evening with two people in the room, thin the moment you are alone with it.

The Clone Wars: Jedi Alliance
A stylus-driven Clone Wars action game on DS, built around touch combat and a rotating squad of Jedi. Better received than most tie-ins of its year, and simple by design.

The Clone Wars: Fierce Twilight
A Java phone tie-in for the animated Clone Wars. Short, slight, and long gone.

Star Wars: Jedi Math
Arithmetic practice for LeapFrog's Leapster handheld with a lightsaber on the box. Educational hardware, not a console game.

Battlefront: Renegade Squadron
Battlefront rebuilt for PSP by Rebellion, and it dropped the class system for full loadout customization, which was ahead of the console games. The best of the handheld Battlefronts, and the online it was designed around is long gone.

LEGO Star Wars: The Complete Saga
Both early LEGO Star Wars games in one package with extra levels, and for years the definitive version. Still sold on Steam and GOG for twenty dollars. PC is the easy way in; the Xbox 360 disc also plays on Xbox One and Series consoles through backward compatibility.

Empire at War
Still the definitive Star Wars RTS, kept alive by an extraordinary modding scene (looking at you, Thrawn's Revenge).

Star Wars: Lethal Alliance
A PSP and DS action game starring Twi'lek mercenary Rianna Saren and her droid Zeeo, with a cooperative hacking hook and very little lightsaber work. Mixed reviews, and unremarkable next to the other handheld action games of 2006.

Star Wars: Death Star Assault 3D
A Java phone trench-run shooter that pushed 3D onto 2006 handsets. A technical curiosity, and gone.

Star Wars: Imperial Ace
A Java phone space shooter flying for the Empire. Short, simple, delisted.

LEGO Star Wars II: The Original Trilogy
The original trilogy in LEGO form, and a clear step up: better levels, vehicle stages, and a roster worth unlocking. This is the one that turned LEGO tie-ins into a franchise that has outlasted most of the licenses it borrowed.

Republic Commando
Squad-based, grimy, and ahead of its time. The cult classic that made clones feel like people.

Star Wars: Battlefront II (2005)
Still the Battlefront most people mean. Space battles you can fly into and board, a hero mode with no timer, and the 501st campaign that marches you through Order 66 from the wrong side of it. Rough edges everywhere, and the ambition papers over them. Still sold on its own on Steam and GOG for $9.99, which is the version to buy on PC and still has online play; Aspyr's Battlefront Classic Collection, which launched in poor shape, is the only current-console version.
Star Wars Battlefront Mobile
Battlefront squeezed onto 2005 Java phones. Long gone from stores and preserved only by collectors.

Star Wars: Grievous Getaway
A short Java phone action game about escaping as General Grievous. Delisted years ago and barely documented.

Star Wars: Battle Above Coruscant
A Java phone rail shooter based on the Episode III opening battle. Gone from stores for a long time.

Star Wars: Battle for the Republic
A Java phone action game from the Episode III marketing push. Delisted, and little remembered.
Star Wars Lightsaber Combat
A Java phone dueling game controlled with a numeric keypad. Exactly as limited as that sounds.
Republic Commando: Order 66
A Java phone shooter carrying the Republic Commando name and none of its squad mechanics. Delisted.

Star Wars: Ask Yoda
A Magic 8-Ball with Yoda's voice, sold as a 2005 phone app. Not really a game.

Star Wars: Puzzle Blaster
A match-and-clear puzzle game with Star Wars art on top. Java phone era, long delisted.
Star Wars Trivia
A Star Wars quiz app for 2005 phones. Fine at the time, unavailable now.

Episode III: Revenge of the Sith
The Episode III tie-in, and a divisive one: the saber combos land well and almost everything around them (camera, level design, enemy AI) does not. Console reviews were mixed and the handheld versions scored better. It still sold in the millions on the film's back.

LEGO Star Wars: The Video Game
The game that invented the LEGO formula: the prequels, drop-in couch co-op, no dialogue, and a stud-collecting loop that got everyone replaying levels they had already finished. Still charming, and largely superseded by The Complete Saga, which packages it with the sequel.

KOTOR II: The Sith Lords
Darker, smarter, and more philosophically ambitious than the original, even with the famously rushed ending. Install the mods.

Star Wars: Battlefront
The one that started it: large-scale ground battles across the films with AI filling both sides, so a match never felt empty. Modest next to what came after, and it landed at exactly the right moment. It is still sold on its own on Steam and GOG, and inside Aspyr's Battlefront Classic Collection, which launched badly enough that its Steam rating has never recovered.

Trilogy: Apprentice of the Force
A Game Boy Advance side-scroller retelling the original trilogy with a Force-pull hook. Pleasant enough, and it shows its budget.

Knights of the Old Republic
The RPG that rewired what Star Wars stories could do. Twenty years on, the twist still hits and the writing still holds up.

Jedi Knight: Jedi Academy
You build your own character and your own lightsaber, and you can run dual blades or a saberstaff. Lighter on story than Jedi Outcast and much heavier on what people actually wanted from it. The PC scene never died: Movie Battles II alone has kept servers busy for twenty years. Ten dollars on Steam and GOG; the PS4 and Switch ports cost more.

Rogue Squadron III: Rebel Strike
The trilogy's ending, and the divisive one. The flying is Factor 5 at full strength; the on-foot missions bolted on around it are stiff and nobody asked for them. Play it for the space combat and the co-op. GameCube only, like Rogue Leader.

Star Wars Galaxies
The sandbox MMO people still argue about: player-built cities, dozens of professions, a real player economy, and a Jedi path you had to discover rather than pick. The 2005 New Game Enhancements tore that system out and the players left. Sony closed the servers in December 2011. Fan-run servers keep both eras running and are busier than you would expect.

Star Wars: Flight of the Falcon
A Game Boy Advance flight game built on pseudo-3D trickery. It looked impressive for the hardware and controls poorly, which is a bad trade.

Star Wars: The Clone Wars
Pandemic's Clone Wars game, starting at the Battle of Geonosis: mostly vehicle combat in tanks, speeders, and starfighters, with on-foot missions as Anakin, Obi-Wan, or Mace Windu. Reviewed decently, sold over three million, and the driving is still the good part.

Star Wars: Jedi Starfighter
The Starfighter sequel, with Force powers bolted onto your ship and Nym back as a co-star. More varied than the first game and just as easy to pick up. There is no PC version at all: it exists on PS4 as a PS2 Classic and nowhere else.

Star Wars: Bounty Hunter
Jango Fett's origin story as a third-person shooter, with a jetpack and a scanner that pays better for bringing targets in alive. Stiff in places, and the tone is exactly right. Aspyr's 2024 remaster brought it to every current platform with updated visuals and controls. It is a light touch-up rather than a rebuild, and it is the practical way to play now.

Jedi Knight II: Jedi Outcast
Where the lightsaber combat finally clicked: three stances, real momentum, and duels people still pick apart two decades later. The shooter chapters at the start test your patience before Kyle gets his saber back. It sits at 89 on Metacritic for good reason. Ten dollars on Steam and GOG, and Aspyr ported it to Switch and PS4.

Star Wars Racer Revenge
Podracing with a demolition streak: wrecking rivals is the point, and the tracks are built to encourage it. Rougher and meaner than Episode I Racer, and a good sequel not enough people played. PlayStation only, as a ten-dollar PS2 Classic, and it is in the PS Plus Premium catalog.

Episode II: Attack of the Clones
A Game Boy Advance tie-in that runs through Episode II's set pieces in isometric chunks. Short and unremarkable.

Star Wars: The New Droid Army
A Game Boy Advance action-RPG starring Anakin, with light exploration between fights. More ambitious than most handheld tie-ins of its era, if not much more fun.

Star Wars: Starfighter
Three pilots, one invasion of Naboo, and the arcade flight formula done properly: tight missions, ships that feel distinct, and considerably more fun than the film it hangs off. The PC version is six dollars on Steam and GOG, and it also turned up as a PS2 Classic on PS3.

Star Wars: Obi-Wan
A troubled project. It started as a PC game, got moved to Xbox exclusivity late in development, lost its planned multiplayer on the way, and shipped to mixed reviews in 2001. The saber controls came from a mouse and never adapted. Historically interesting, not much fun.

Star Wars: Super Bombad Racing
A kart racer with big-headed prequel characters and weapons. It reviewed as a decent early PS2 kart game and sold badly enough that the planned Dreamcast, PC, and Mac versions were cancelled.

Star Wars: Galactic Battlegrounds
Age of Empires II with Star Wars units, and that is not an insult. LucasArts built it on Ensemble's Genie engine, so it plays like a solid 2001 RTS with air power added: six civilizations, plus two more in the Clone Campaigns expansion. The Saga edition bundles everything for six dollars on Steam and GOG.

Rogue Squadron II: Rogue Leader
A GameCube launch title that sold consoles, and still one of the best-looking games of its generation. Ten missions of pure Rogue Squadron flying, gold medals that demand real precision, and a Death Star run nothing has topped since. It has never been re-released and a planned Wii compilation was cancelled, so GameCube hardware is the only honest route in.

Star Wars Math: Jabba's Game Galaxy
Arithmetic drills dressed up in Jabba's palace. Fine for its purpose and forgettable otherwise.

Star Wars: Force Commander
LucasArts' first real-time strategy game, and a rough one: an unhelpful 3D camera, a thin economy, and a soundtrack that remixes John Williams into rock. It won Most Disappointing Game of the Year at GameSpot's 2000 awards. Galactic Battlegrounds did the job properly a year later.

Star Wars: Demolition
Star Wars as a vehicular combat game, and it is exactly as strange as that sounds. Luxoflux reused its own Vigilante 8 engine and dropped Star Wars vehicles into arena deathmatches. Metacritic has it at 63 on PlayStation and 67 on Dreamcast. Fun in short bursts, thin the moment you play it for a whole evening.

Star Wars Racer Arcade
Sega's arcade podracer: four characters, four tracks, and a 50-inch deluxe cabinet molded to look like Anakin's cockpit. Shorter and flashier than the LucasArts game, and it never came to home consoles.

Episode I: Jedi Power Battles
A prequel-era beat ’em up that was hard, awkward, and weirdly beloved, mostly for its two-player couch co-op. Aspyr’s 2025 remaster is the version to play: modern controls, every original character and level unlocked from the start, and 13 more to earn. $19.99 on current consoles and PC.

Episode I: Battle for Naboo
Factor 5 pointing the Rogue Squadron formula at Episode I, with air, land, and water vehicles across fifteen missions and the same medal-chasing hook. It reviewed well on N64 and the PC port was noticeably worse. Solid, and it lives in the shadow of the game it borrowed from.

Episode I: Obi-Wan's Adventures
A Game Boy Color action game running through Episode I from Obi-Wan's side. Small, stiff, a footnote.

Episode I: Anakin's Speedway
A kids' podracer builder from Lucas Learning: assemble a racer, learn a little about what the parts do, then race. Aimed squarely at young children.

Star Wars: X-Wing Alliance
The last and friendliest of the X-Wing sims: a story about a Corellian trading family, a flyable Millennium Falcon, and the Battle of Endor as the finale. If TIE Fighter feels too austere to start with, start here instead. Ten dollars on Steam and GOG.

Episode I: The Phantom Menace
The rushed film tie-in, built to hit shelves with Episode I. It runs through the movie's beats from four characters' points of view, and the camera, the voice acting, and the repetition all drag it down. Reviews landed in the 50s and 60s. A 1999 time capsule.

Star Wars Episode I: Racer
The podracing game that comfortably outlived the film it came from. Genuinely fast, with a parts-and-repair system that turns every race into a bet on your own engine holding together. Aspyr put it back on Switch and PS4 in 2020, and it is on Steam and GOG for ten dollars. Still the best podracer anyone has made.

Star Wars: Pit Droids
A logic puzzle game about routing droids across a grid without losing them. Genuinely smart puzzle design hiding under Episode I branding.

Star Wars: The Gungan Frontier
An ecosystem simulator where you stock a moon with plants and animals and try not to collapse the food web. Educational, unusual, and better than a Gungan tie-in had any right to be.
Star Wars: Yoda's Challenge
A preschool activity collection: shapes, matching, simple puzzles, with Yoda hosting. Made for very young kids and not for anyone else.

Star Wars: Rebellion
A galaxy-scale 4X about running the Rebellion or the Empire: recruiting characters, moving fleets, and winning planets one loyalty point at a time. Reviews at the time were poor, the interface is genuinely hostile, and a stubborn group of strategy players still swear by it. Sold as Supremacy in Europe. It has left digital storefronts, so buying it legally is now difficult.

Star Wars: Rogue Squadron
Factor 5's arcade flight game, and the reason a lot of people bought the N64 Expansion Pak. Trench runs, speeder chases, and a medal system designed to make you replay every mission chasing gold. The PC version is ten dollars on Steam and GOG. The N64 version, which is the one people actually mean, has never been re-released.

Jedi Knight: Mysteries of the Sith
An expansion large enough to count as its own game, and the one where you play as Mara Jade. Harder and stranger than Dark Forces II, with some of the sharpest level design LucasArts built in that engine.

Star Wars Trilogy Arcade
Sega's Model 3 cabinet: rail-shooter runs at the Death Star, Hoth, and the Endor speeder bikes, broken up by first-person lightsaber duels where you deflect Boba Fett's shots and then fight Vader. Well liked, and it never came home.

Star Wars: DroidWorks
An educational game where you build droids out of mismatched parts and pick up real physics doing it. Better than the description suggests, and fondly remembered by the kids who had it.

Star Wars: X-Wing vs. TIE Fighter
The multiplayer-first entry, and that is exactly why it disappointed: it shipped with no story campaign at all. The Balance of Power expansion added one later. Great dogfighting engine, thin game around it.

Jedi Knight: Dark Forces II
Kyle picks up a lightsaber, the series goes fully 3D, and live-action cutscenes carry a light-side or dark-side path that changes the ending. The saber combat is clumsy by any modern standard. The level design and the multiplayer scene are why people still talk about it. Six dollars on Steam, and GOG bundles the Mysteries of the Sith expansion in with it.

Star Wars: Masters of Teräs Käsi
The famous disaster. LucasArts put Star Wars characters in a 3D fighter the same year Tekken 3 and Street Fighter III raised the bar, and it moves like it is underwater: sluggish, unbalanced, outclassed on arrival. The weapons-versus-fists idea underneath was genuinely good. The execution is why people still bring it up.

Star Wars: Yoda Stories
A tiny randomized adventure game built to be finished on a lunch break, one screen at a time. The generated quests start repeating fast. Interesting as an experiment, thin as a game, and not sold anywhere today.
Monopoly Star Wars
Monopoly with a Star Wars skin and animated pieces. It is Monopoly.

Star Wars: Shadows of the Empire
Built around a multimedia event with no film attached: a novel, comics, toys, and this. The Hoth tow-cable opening is one of the best things on the Nintendo 64 and the on-foot third-person sections around it have aged much worse. The N64 version is the one people mean; the PC port on Steam and GOG is the weaker cut.

Star Wars: Dark Forces
Kyle Katarn's debut, and the first Star Wars shooter with its own engine, its own level design, and a Death Star plans heist that beats the film to the punch. Nightdive's 2024 remaster is the one to buy: higher resolutions, controller support, and it runs on every current console. The original 1995 release has quietly left digital stores.

Star Wars: Rebel Assault II
Better than the first, which is a low bar. Live-action video shot on real soundstages, more actual flying, and a story about chasing a stealth TIE prototype. A curiosity now.

Super Star Wars: Return of the Jedi
The most generous of the SNES three: Luke, Han, Leia, and Chewbacca all playable, speeder bike stages, and a slightly kinder difficulty curve. Still Sculptured Software hard.

Star Wars: TIE Fighter
Still the one people name when they say best Star Wars game ever made. You fly for the Empire, the missions branch on how well you actually fly, and the iMuse score reacts to the fight around you. Get it on GOG rather than Steam: that version includes the 1995 Collector’s Edition, with the voices and joystick support intact.

Super Star Wars: The Empire Strikes Back
Usually the fan pick of the SNES three. Bigger levels, actual Force powers for Luke, and Hoth and Dagobah stages that use the hardware well. Still hard, just less unfair than the first.

Star Wars Chess
Chess with Star Wars pieces and animated kill scenes when you capture. The chess engine is ordinary. The animations are why anyone remembers it.

Star Wars: X-Wing
The game that made space sim a Star Wars genre. You manage shields, lasers, and engine power in the cockpit, the campaign expects you to actually learn all three, and it is far harder than the films make flying look. The X-Wing Special Edition sits on Steam and GOG for around ten dollars.

Star Wars: Rebel Assault
LucasArts' CD-ROM showcase: full-motion video backdrops with an on-rails ship stuck in front of them. It sold in enormous numbers and it plays like a tech demo, because that is mostly what it was.

Star Wars Arcade (Sega)
Sega's Model 1 cabinet and one of the first fully polygonal Star Wars games: three levels of X-Wing or Y-Wing combat, with a two-player version that splits pilot and gunner. The 32X port is how most people played it at home, and reviews of that were mixed.

Super Star Wars
The SNES trilogy's opener, and the one people remember for being punishingly hard. Gorgeous sprite work, a Mode 7 landspeeder stage, and a soundtrack that pushed the SNES sound chip. Bring patience or bring save states.

The Empire Strikes Back (NES)
The NES follow-up, same formula as the 1991 game: side-scrolling action, snowspeeder sections, and difficulty that has not aged kindly.

Star Wars (NES)
Beam Software's run at A New Hope, and famously brutal: instant-death pits, stingy ammo, and a Luke who takes real practice to control. Notable mostly for how many kids it beat.

Attack on the Death Star
A Japan-only home computer space shooter from Namco built around the Death Star assault. Never released in the West and rarely seen since.

Star Wars: Droids
A ZX Spectrum and Amstrad platformer based on the Droids cartoon, starring R2-D2 and C-3PO. Very much of its hardware, and largely forgotten outside the UK.

Star Wars (Namco)
A Japan-only Famicom action game that reworks A New Hope into something barely recognizable, including a Darth Vader who turns into a giant scorpion. Strange, punishing, and worth seeing once.

The Empire Strikes Back (arcade)
Atari's Hoth game, sold mainly as a conversion kit for existing Star Wars cabinets: vector snowspeeders, AT-ATs, and tow cables. That is why it is the least seen of the three.
Death Star Interceptor
A C64 and ZX Spectrum trench-run shooter from System 3, made in the era when British bedroom studios borrowed freely from the films. Remembered on the C64 mostly for its music.

Return of the Jedi (arcade)
Atari swapped vectors for colorful sprites and an overhead view: speeder bikes on Endor, the sail barge, the second Death Star. Hard, loud, and the odd one out among Atari's three Star Wars cabinets.

Star Wars (arcade)
Atari's vector-graphics trench run, with glowing wireframe TIE fighters and digitized lines from the film. A landmark cabinet, and the sit-down cockpit version with the yoke controller is still one of the best seats anyone has built for an X-Wing.

Star Wars: Jedi Arena
Lightsaber practice against a hovering remote, played with the Atari 2600's paddle controllers. There is barely a game here, but it is the earliest one built around lightsaber combat.

Return of the Jedi: Death Star Battle
Two screens on a loop: punch the Falcon through a shield, then blow the Death Star core. Brisk for an Atari 2600 game and over in minutes.

The Empire Strikes Back
One of the first licensed Star Wars games ever made. You fly a snowspeeder back and forth past an AT-AT and shoot at a flashing weak spot until it falls over. That is the whole game, and on 1982 hardware it was enough.
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