
Star Wars: Zero Company
A single-player, turn-based tactics game (XCOM in the Clone Wars) from a studio of ex-Firaxis veterans. The most interesting Star Wars game on the 2026 calendar.
- Released
- 2026
- Developer
- Bit Reactor / Respawn
- Genre
- Tactics
- Era
- Clone Wars
- Platforms
- PCPS5Xbox Series X|S
Coverage (39)

Zero Company got a PC-only crash hotfix on September 28, with one line of notes
EA pushed a Zero Company hotfix to PC on Monday, September 28, the first update since patch 1.1 on September 9. The whole note is one sentence about a crash on unspecified hardware, the download is about 6GB, there is no version number and no console build, and the Intel 13th and 14th gen thread is unchanged.

Zero Company, one month on: Sunday peaks down 90 percent, one patch, a million sold
Five Sundays after launch, Zero Company peaked at 7,524 players on Steam, a tenth of launch weekend. The rest of Star Wars now outdraws it two to one, there has been no patch since September 9, and it is still a commercial hit. Whether to buy now, and whether to wait for the Autumn Sale.

Zero Company has passed a million copies, an analyst estimates, and 70 percent of them are on Steam
Alinea Analytics estimates Star Wars Zero Company has sold more than a million copies for about $50 million since August 27, with 69.9 percent on Steam. EA has not released a sales figure. Here is how the estimate lines up with the Steam player counts we track.

Zero Company's fourth week: 11,538 on Steam, and the rest of Star Wars has passed it
The rest of Star Wars on Steam overtook Zero Company at 6:50am Central on Tuesday and has led at every reading since Thursday. Saturday topped out at 11,538, down 40 percent on a week earlier, and our forecast was too high for the third week running.

Zero Company's Steam lead over the rest of Star Wars came within 58 players of gone
Monday afternoon our tracker read 8,141 players in Zero Company and 8,083 across every other Star Wars game on Steam combined. Three weeks after launch the gap is 58 players, and in 141 readings it has never actually closed.

Zero Company permadeath explained: the three-injury rule and how to keep your squad alive
A third Injury kills a Zero Company Operator for good, and Injuries carry between missions. How Downed, Rally, the Medbay and the Bacta Tank work, and who can die.

Zero Company's third Sunday: 20,115 on Steam, a patch that brought nobody back, and the rest of Star Wars is catching up
The third Sunday peaked at 20,115 concurrent players, down from 35,430 a week earlier, and patch 1.1 produced no spike at all. Our week-two forecast missed on both ends, the daily floor has dropped under 8,000, and the game's lead over every other Star Wars title combined has shrunk from 2.2 to one to 1.2 to one.

Zero Company squads, round two: Senate Guards, Delta Squad and a clone fan in a surplus helmet, and this time the mods are doing the work
Seven more of the most upvoted squads on r/ZeroCompany, embedded from the people who made them. The difference from round one: half of them use armour the game does not ship with, and the subreddit's loudest complaint is now about everyone who is not a clone.

Zero Company patch 1.1 fixes the saves, the crashes and the 100 percent miss, and leaves the balance alone
Patch 1.1 reached every platform on September 9 with 62 changes: save corruption, the Beskar Mode crash, missing preorder items and the 100 percent shot that could miss. Cly, the Coil and the economy are untouched, and a few damage-bug fixes quietly close popular exploits.

Last call: Zero Company's $300 Collector's Edition closes Sunday night, and the case for it got weaker
Preorders for the $299.99 Limited Run set end Sunday, September 13 at 11:59pm ET, with no restock. Two weeks of reviews and player numbers later, the game is a 9 and the box still ships in spring 2027. Who should still buy it, and why the furlough story changes the math for everyone else.

Zero Company's second Sunday: 35,430 on Steam, and our forecast was wrong
We said Sunday would land between 38,000 and 42,000. It landed at 35,430, the weekend lift was 5 percent instead of 20, and Labor Day did nothing. Twelve days of readings, what the game has settled into, and why it dropped from first to eighth on Steam's sellers chart.

The squads Zero Company players are building: Power Rangers, the Beatles, and a Mandalorian who sells burgers
Seven of the most upvoted squads from r/ZeroCompany's first nine days, embedded from their creators, with why each one is worth the click and what they say about the customization system Bit Reactor built.

What Zero Company players are complaining about after week one, and what the first patch is supposed to fix
Nine days of the subreddit, sorted by upvotes: a Mandalorian who breaks Expert, a main enemy that soaks whole turns, not enough missions for the roster, no post-game, a tight economy, timers on everything, and a bug list EA has pinned. Plus the patch Bit Reactor promised for next week.

Zero Company's slide is levelling off: Friday was the first up-day since launch weekend
Nine days of readings. Friday afternoon's 33,630 beat Thursday's high for the first day-over-day gain since the Sunday peak, and the overnight floor fell under 4% for the second day running. The weekday drop that halved the game in a week has slowed to a crawl.

Zero Company classes explained: all eight specializations, the four you cannot pick, and which to give Hawks
Every specialization in Star Wars: Zero Company with its ultimate, standard and passive abilities from EA's own guide, the four exotic classes locked to specific operators, the weapon pairings that work, and what the first week of players has worked out about which ones are strongest.

How long is Zero Company? 30 to 40 hours for the story, and there is no New Game Plus
Bit Reactor's lead producer put the campaign at 30 to 40 hours; the reviewers who finished it landed at 40. What makes it longer, what makes it shorter, why 100 percent means a second run, and what to do when it ends.

Most of Bit Reactor was furloughed before Zero Company launched. Here is what is known, and what it means if you are buying
Game File reported on Monday that the studio behind the best-reviewed Star Wars game in 22 years furloughed most of its staff, without pay, weeks before launch. Bit Reactor confirmed it. We lay out what is on the record, what is not, and why leaving a negative review is the wrong way to help.

Zero Company's first week on Steam: down by half, still three times the rest of Star Wars
We counted Star Wars: Zero Company every couple of hours from launch day to day seven. The peak has halved since Sunday. It is still outdrawing every other Star Wars game on Steam combined, by more than three to one.

Zero Company PC performance: crash fixes and best settings
Zero Company is CPU-limited, so a better graphics card will not save you. The settings to drop first, in order, and the four fixes to try if it crashes.
9.0Star Wars Zero Company review: the squad is the game
Thirty-plus hours, one squad, and not a single casualty. Bit Reactor built the Clone Wars fantasy fans have wanted, and undersold its own tactics doing it.

Zero Company's biggest day was Sunday, not launch day
Our tracker caught 75,825 players on Sunday evening, higher than Saturday and higher than launch night. Four days in, the peak is still climbing.

Zero Company has more Steam players than the rest of Star Wars combined
We counted Saturday: 40,546 in Zero Company at breakfast, 74,282 by mid afternoon, past launch night. Twelve other Star Wars games never hit 16,000 combined.

Zero Company starter guide: what to know before your first mission
Three action points, two cover states, and an injury rule that quietly kills operators. The systems Zero Company expects you to know, before they cost you.

Zero Company beat Jedi: Survivor on Steam. LEGO still beats them both.
Zero Company peaked at 69,046 concurrent Steam players, passing Jedi: Survivor's 67,583. Biggest launch for a non-LEGO Star Wars game, not the biggest ever.

Zero Company difficulty settings explained: which one to pick
Zero Company offers four difficulties plus Beskar Mode, permadeath, and tutorial toggles. What each one changes, and which to pick for a first campaign.

Our first hour with Zero Company: two crashes, zero regrets
We streamed our first 50 minutes of Star Wars Zero Company on launch day. It crashed twice, and we still didn't want to stop playing. Early session notes.

Zero Company hit 53,000 Steam players in its first hour
Zero Company passed 53,000 concurrent Steam players within an hour of unlocking, plus 48,000 watching on Twitch. Five times every other Star Wars game combined.

Zero Company streams are live a day early, and chat is naming the operators
Creators with early access are streaming Star Wars Zero Company on Twitch and YouTube a day before launch, and some are letting chat name their squad.

Streams of early Zero Company copies are getting wiped, hours before it stops mattering
Early-copy owners keep streaming Zero Company on Twitch, and their channels keep hitting the copyright-removal screen. Launch is tomorrow at 3pm UTC.

Two hours of Zero Company gameplay leaked, and vanished within the hour
An early-copy owner posted nearly two hours of campaign footage to Reddit and a copyright claim killed it fast. What viewers saw, 48 hours before launch.

Zero Company's $300 Collector's Edition just got three more weeks
Limited Run quietly moved the preorder deadline from August 23 to September 13, past launch day. No reason given, but we have a guess. Your wallet wins.

Zero Company discs are already in the wild, and they boot
A PS5 owner got a retail copy from Amazon Canada three days early, posted video of it running, and is a few missions in. Time to go into spoiler lockdown.

Should you buy the Zero Company Collector's Edition?
The $299.99 Collector's Edition is on preorder until September 13. Every pro and con, the price math, and the detail Limited Run buried: it ships in 2027.

Zero Company: everything to know before Thursday
Star Wars: Zero Company launches Thursday, August 27 at 3pm UTC with no early access. Prices, editions, preload, PC specs, and what preordering gets you.

Zero Company previews are in: 15 hours played, and the word is 'polished'
The hands-on embargo lifted: outlets report a 30 to 40 hour campaign, permadeath, and a base-building layer called the Den. Sixteen days out, signs are good.

Zero Company's $299.99 Collector's Edition comes with a thermal detonator
The SDCC panel delivered: a Black Series thermal detonator replica headlines the Collector's Edition, preorders run to August 23, and the first single is out.

Zero Company's voice cast: the clones sound right
Dee Bradley Baker, the voice of every clone trooper since 2008, leads Star Wars: Zero Company's cast, revealed ahead of the game's San Diego Comic-Con panel.

Star Wars: Zero Company Is the Clone Wars XCOM We Always Wanted
A single-player turn-based tactics game from ex-Firaxis devs, set in the Clone Wars and out August 27. Why it is the most interesting Star Wars game of 2026.

Zero Company's release date just leaked: August 27
Reliable leaker billbil-kun says Star Wars: Zero Company lands August 27 on PC, PS5, and Xbox, days before the official reveal expected at Summer Game Fest.