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Zero Company patch 1.2 explained: harder campaigns, a cheaper Den, and the first nerfs
Patch 1.2 adds Campaign Modifiers for tougher new campaigns, cuts recruit and upgrade prices, nerfs Cly, the Scout and the Astromech, and fixes Overwatch. What it means for your save, what it still leaves alone, and whether it brought players back.

EA says Zero Company has passed a million "operators", with patch 1.2 next week
EA's Star Wars account says Zero Company has passed one million "operators", which lines up with the analyst sales estimate we covered on September 22, and that patch 1.2 lands next week. No patch notes yet. Bit Reactor has also started bringing furloughed staff back. What it means if you are buying.

Zero Company got a PC-only crash hotfix on September 28, with one line of notes
EA pushed a Zero Company hotfix to PC on Monday, September 28, the first update since patch 1.1 on September 9. The whole note is one sentence about a crash on unspecified hardware, the download is about 6GB, there is no version number and no console build, and the Intel 13th and 14th gen thread is unchanged.

Zero Company patch 1.1 fixes the saves, the crashes and the 100 percent miss, and leaves the balance alone
Patch 1.1 reached every platform on September 9 with 62 changes: save corruption, the Beskar Mode crash, missing preorder items and the 100 percent shot that could miss. Cly, the Coil and the economy are untouched, and a few damage-bug fixes quietly close popular exploits.

What Zero Company players are complaining about after week one, and what the first patch is supposed to fix
Nine days of the subreddit, sorted by upvotes: a Mandalorian who breaks Expert, a main enemy that soaks whole turns, not enough missions for the roster, no post-game, a tight economy, timers on everything, and a bug list EA has pinned. Plus the patch Bit Reactor promised for next week.

Most of Bit Reactor was furloughed before Zero Company launched. Here is what is known, and what it means if you are buying
Game File reported on Monday that the studio behind the best-reviewed Star Wars game in 22 years furloughed most of its staff, without pay, weeks before launch. Bit Reactor confirmed it. We lay out what is on the record, what is not, and why leaving a negative review is the wrong way to help.