Star Wars Outlaws is worth playing in 2026, and it is worth about $17, which is what Steam has sold it for in three of the last five months. It is on Game Pass Ultimate and PC Game Pass, where it costs nothing extra. It is never worth the $69.99 list price, and Ubisoft agrees, because it has discounted the game by 75 percent in May, July and August this year. The version you would be buying is the finished one: seven title updates, both story packs, the forced stealth removed, and, by every credible report, no sequel and no more content coming. Here is the case, the price, and who should skip it.
What it is, and what changed
Massive Entertainment's open-world scoundrel game, set between Empire and Jedi. You play Kay Vess, a thief with a pet called Nix, working four syndicates against each other across five worlds and a bit of space. It launched August 30, 2024, and reviewed at 75 to 77 on Metacritic depending on platform, which is roughly where our Disney-era ranking placed it: fifth of eight, behind Zero Company, Survivor, Fallen Order and Squadrons.
Launch had two problems. The first was stealth: whole missions failed the moment you were spotted, and the Star Wars game about a rogue kept sending you back to a checkpoint for being one. The second was polish, which Ubisoft's own CEO conceded had "affected sales volumes" in the first weeks.
Title Update 1.4, November 21, 2024, is the one that matters. It removed forced stealth from almost every objective, so getting spotted now drops you into a fight instead of a reload, let you shoot inside syndicate districts, kept picked-up weapons in more situations, and reworked enemy AI. It arrived the same day as the Steam release and the first story pack, Wild Card, which is Lando and a sabacc tournament. Title Update 1.6, May 15, 2025, came with the second pack, A Pirate's Fortune, which is Hondo Ohnaka and a treasure hunt built for after the campaign. Update 1.7 on June 24, 2025 was the last patch for PC and the current-gen consoles. Nothing has shipped for those platforms since, and nothing is scheduled to.
Then it went to Switch 2 in September 2025, to Game Pass on January 13, 2026, and on June 12, 2026 an insider report said Ubisoft had scrapped the sequel and cut the DLC plan from six packs to the two that shipped. Ubisoft has never commented on the sequel. It has said plenty about the game: CEO Yves Guillemot told shareholders in July 2025 that Outlaws missed its targets because the Star Wars brand was in "choppy waters," Massive ran a voluntary redundancy program that autumn while restating that its future is The Division, and in January 2026 Ubisoft proposed cutting about 55 more roles across Massive and Ubisoft Stockholm. Read all of that as one fact: the Outlaws you can buy today is the complete Outlaws.
Is the finished game good?
Yes, with a shape you should know before paying. The world is the best Ubisoft has built for a licence: Tatooine, Toshara, Kijimi and Akiva are places rather than maps, the cantinas are full, and walking into a syndicate's district with a bad reputation and watching the guards track you is still the most Star Wars a game has felt outside a cockpit. The reputation system, where helping the Pykes costs you with Crimson Dawn, is the game's real idea, and it holds up over a full run.
The combat is fine and never better than fine. Kay has one blaster with swappable modes, and picked-up rifles that now stay with her longer than they did at launch. Stealth is optional almost everywhere now, and it is better as an option than it ever was as a rule. Missions repeat their shapes. The story is a heist plot that lands its ending and does not need a sequel, which turns out to be lucky.
Steam's reviews sit at Mostly Positive, 71 percent of about 7,800, and the last 30 days match the lifetime number, so the patched game is neither being rediscovered nor abandoned. Our tracker counts the Steam version every two hours: since late August it has peaked at 1,096 concurrent players on a Sunday evening and holds between roughly 600 and 930 at the day's high, with an overnight floor between 200 and 450. That is about the same audience as Jedi: Fallen Order, a game five years older, and it is the PC slice only. Most of Outlaws' players are on consoles, where we cannot count them.
Expect 17 to 20 hours to see the credits if you mostly follow the story, 25 to 30 if you play it the way it wants to be played, and 50 or more with both packs and the syndicate work. Two years of quality-of-life patches mean none of those hours are spent on a checkpoint you did not choose.
The price to pay
| How | Cost | Verdict |
|---|---|---|
| Steam or Ubisoft Connect, list | $69.99 base, $109.99 Gold with both packs | No. It has been $17.49 three times since May |
| Steam sale, base game | $17.49 | Yes, and both packs discount alongside it |
| Game Pass Ultimate or PC Game Pass | included | Yes; base game only, packs sold separately |
| Switch 2, list | $59.99, and it is the Gold Edition content | Wait for a sale unless you want it portable this week |
| Switch 2, on sale | $28 to $45, repeatedly since October 2025 | Yes, and it is the best-value version at that price |
| PS5 / Xbox, used disc | $15 to $25 | Yes, and disc owners get the same patched game |
Two of those rows need a note.
Game Pass gets you the base game. Outlaws is in the Game Pass catalog proper, not through EA Play like the Jedi games, so it needs Ultimate or PC Game Pass; Xbox's listing does not confirm the cheaper tiers, and we would not count on them. Wild Card and A Pirate's Fortune are separate purchases, $39.99 for the season pass at list, and they discount alongside the base game. Play the campaign on the subscription and decide afterwards whether you want Lando and Hondo; most people will want Hondo.
The Switch 2 version ships as the Gold Edition. Both story packs, the Jabba's Gambit mission and the cosmetic bundles are in the box, which is why its $59.99 list is a better deal than Steam's $69.99 base game. Digital Foundry called the port the most impressive on the console at the time: 1440p docked through DLSS, 1080p handheld, a steady 30 frames per second with ray tracing left on, and it beat the Steam Deck on both performance and load times. It dropped to $45 within two months of release and has been under $30 several times in 2026. If you own a Switch 2 and want Outlaws on a sofa, this is the version, and no other Star Wars game on the console is close to it.
Steam Deck is the one platform where we would not buy it. Valve rates it Unsupported, citing graphics performance, and ProtonDB has it Gold on 83 reports, which in practice means it runs at settings you will not enjoy. Our Steam Deck guide has the detail.
Who should skip it
Anyone who wants the game to keep growing. There is no roadmap, the studio's attention is on The Division 3, and the only realistic future patch is a compatibility fix if a platform breaks. Anyone who bounced off Ubisoft's open-world rhythm in Assassin's Creed or Far Cry, because underneath the licence this is that rhythm, done better than usual but not differently. And anyone whose Star Wars is the Jedi: Kay never touches a lightsaber, never meets one, and the game is better for it, but it is a different fantasy from Survivor's.
If what you want is the underworld, Nix, a speeder across Toshara at dusk and a heist plot that ends, this is the only game that does it, and it does it well now.
Verdict
Worth it. Not at list. On Game Pass, install it and buy the Hondo pack if the campaign lands. On Steam, the next $17.49 sale is the price, and given the pattern since May it is not far off. On Switch 2, wait for one of the regular sales and get the whole thing for under $45. The reported death of the sequel is bad news for Kay Vess and good news for your wallet: you are buying a complete game, and nothing is going to make it cost more than it does on sale today.

