The street-date leak grew a video feed. A member of r/ZeroCompany posted almost two hours of campaign footage from an early retail copy today, and within roughly an hour the video was dead, blocked by a copyright claim. Comments under the post tell the whole arc in miniature: "already blocked by copyright" arriving an hour after people were still deciding whether they had the willpower not to press play.
Why it matters
Sunday it was one disc booting early; by Monday it was recorded campaign footage circulating in bulk, which is the point where a street-date break stops being a curiosity and becomes a spoiler hazard. Disney and EA are visibly playing whack-a-mole: Bespin Bulletin reports the game's Xbox club was disabled to cut off shared clips, and capture-blocking that normally locks down a game pre-launch apparently wasn't switched on. If you're staying clean for Thursday, mute Zero Company communities now; takedowns are losing the race.
What viewers saw before it went dark
Per people in the thread who watched before the block, nothing earth-shattering: character creation, tutorial missions, the first base upgrade choice, and a handful of early operations, much of it overlapping with footage EA already showed in previews. One viewer's summary: the opening mission with heavy handholding, base dialogue afterward, and the early objective missions from the marketing. The takeaway for the spoiler-averse is mildly reassuring: what leaked is the game's first couple of hours, not its endgame. But with discs in the wild and no effective capture lock, deeper spoilers are a matter of days, not weeks.
The bigger picture
Every leak this week traces to the same root: physical copies shipped early, and the Collector's Edition preorder window now runs past launch, so the marketing beats and the leak cycle are colliding in the same news window. Reviews are expected imminently, and the real thing unlocks Thursday at 3pm UTC. Forty-eight hours is a survivable spoiler lockdown.

