Star Wars: Zero Company launched a week ago today. We have been reading Steam's public player numbers every couple of hours since the day before it came out, so here is the whole first week in one place.
The short version: the top of the curve has halved since Sunday, and Zero Company is still bigger than every other Star Wars game on Steam put together. Both of those are true at once, and the second one is the part worth paying attention to.
What we actually caught
| Day | Highest reading | Lowest reading |
|---|---|---|
| Thu Aug 27 (launch) | 68,966 | 53,184 |
| Fri Aug 28 | 62,810 | 37,436 |
| Sat Aug 29 | 74,282 | 40,546 |
| Sun Aug 30 | 75,825 | 41,349 |
| Mon Aug 31 | 52,196 | 28,994 |
| Tue Sep 1 | 47,775 | 20,898 |
| Wed Sep 2 | 40,119 | 18,018 |

Sunday's 75,825 is still the highest reading we have ever taken of this game, which we wrote up at the time in Zero Company's biggest day was Sunday, not launch day. Nothing since has come near it.
One caveat before anyone quotes those numbers back at us: these are the highest and lowest readings we caught, not true daily peaks. We sample every couple of hours, and launch day only got two readings, so the real Thursday high was almost certainly above 68,966. Treat the table as the shape of the week, not a record book.
The drop is real, and it is also the wrong number to stare at
Sunday evening at 18:39 UTC we read 75,825. Wednesday at 17:55 UTC, near enough the same hour, we read 36,239. That is a 52% fall in three days, and it is the number that will end up in headlines.
It is also comparing a Sunday evening to a Wednesday evening, which is how you make any game look like it is dying. The cleaner comparison is weekday to weekday: Monday evening was 52,196, Wednesday evening 36,239. Down 31% over two days.
The daily floor tells the same story with less noise, because nobody is awake for the dead hours except the people who really are still playing:
- Monday low: 28,994
- Tuesday low: 20,898
- Wednesday low: 18,018
That is the honest shape of it. A steep launch spike, a weekend swell, and a weekday slide that has not levelled off yet.
Why none of that is bad news
Zero Company is a single-player, turn-based tactics game with a campaign people finish. It has no seasons, no battle pass, and no reason to log in tonight if you played four hours yesterday. A curve like this is what a finished product looks like, not what a failing live service looks like. The comparison that would matter, and that nobody can make yet, is where the line settles in a month.
Here is what it is competing against on Steam. This is our last sweep of week one, at 23:20 UTC on Wednesday night:
| Game | Players at that moment |
|---|---|
| Zero Company (2026) | 33,483 |
| SWTOR (2011) | 4,142 |
| Empire at War (2006) | 1,415 |
| Battlefront II (2017) | 992 |
| Jedi: Survivor (2023) | 953 |
| Fallen Order (2019) | 580 |
| Outlaws (2024) | 477 |
| Everything else we track | 1,245 |
Add up every Star Wars game on our tracker except Zero Company and you get 9,804 people. Zero Company on its own had 33,483 in the same instant. It is outdrawing the entire rest of the franchise on Steam by more than three to one, seven days in, on a Wednesday night, after halving.
What to do with this
If you are waiting to buy it, the numbers are not a reason to hurry. It is single-player. There is no queue to miss and no population to outlive. Waiting for the first patch is a defensible call, and EA has acknowledged the PC crash reports without giving a date. Our settings and crash-fix notes cover what helps in the meantime.
If you are already playing, nothing here affects you. The campaign is the product and it is not going anywhere.
If you are watching this as a business story, the number to hold onto is not 75,825 or 33,483. It is whatever the floor looks like in early October, once the people who bought it at launch have finished it. That is the one that tells you whether Bit Reactor gets to make another one.
How we count
- Our own readings of Steam's public concurrent-player numbers, taken every two hours across 16 Star Wars games, stored in this repository as we go. Ten days of data as of September 2, 2026.
- Highs and lows are the extremes of the readings we caught, not true daily peaks. Sampling gaps mean the real peaks were higher.
- Steam only. Zero Company also sells on the EA app, the Epic Games Store, PS5 and Xbox Series, and none of those publish live numbers. The total playing at any moment is meaningfully larger than what we can see.
- Comparisons between games always come from a single reading, so the games are measured against each other at the same instant.
- The rolling picture lives in the Star Wars games people are actually playing right now.



