Zero Company keeps beating its own launch night
Zero Company launched Thursday, and the weekend kept raising its own ceiling: Sunday evening hit 75,825 players on Steam, higher than Saturday and higher than launch night itself. Here is the week in one email: the numbers, our honest first hour, and the guides to start with.

Zero Company’s biggest day was Sunday, not launch day
75,825 players on Sunday evening, four days after launch. Single-player games are supposed to peak on launch night and slide. This one has gone the other way three days running.

Zero Company has more Steam players than the rest of Star Wars combined
One Saturday sweep: 40,546 in Zero Company, 8,578 across the twelve other games we track. The full franchise table, and how far ahead of it Zero Company really is.

Our first hour with Zero Company: two crashes, zero regrets
Day-one impressions from our own playthrough: the tactics hold up, the tech mostly does. The full review lands when it is honest, not when it is fast.

Zero Company starter guide: what to know before your first mission
Squad picks, the settings worth changing up front, and the early mistakes that cost you operators.

Zero Company difficulty settings explained: which one to pick
What each option actually changes, and an honest answer on where permadeath stops being fun.
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