Star Wars: Galactic Racer went gold on August 20 and launches October 6 on PC, PlayStation 5 and Xbox Series at $59.99. This is the file we will keep current until launch: what Fuse Games and its publisher have confirmed, what the hands-on previews found, and the list of things nobody has said yet, which is shorter than it was in June but not empty.
We covered the reveal in our June preview and the multiplayer showing in the Tour mode piece. This page supersedes both.
Confirmed
Release and price. October 6, 2026, worldwide, on Steam, PlayStation 5 and Xbox Series X|S. Standard edition $59.99; a Deluxe Upgrade, a preorder bonus pack and a digital art book are listed as separate Steam DLC. The Deluxe edition was quoted at $79.99 at announcement. A physical Collector's Edition went up for preorder in May.
Gone gold. Fuse Games CEO Matt Webster announced it on August 20: the build is finished and through publisher and platform certification. Fuse was founded in 2023 by Criterion veterans, the Burnout and Need for Speed studio, and this is its first game.
Four vehicle classes, each with a signature ability, per the PlayStation Blog hands-on: landspeeders (durable, drift), speeder bikes (fast, fragile, Kinetic Burst), skim speeders (agile, Knife Edge) and podracers (fast, unstable). Fuse's own "Under the Hood" video series, fronted by an Ardennian mechanic called Hibi, has covered landspeeders and speeder bikes so far.
The campaign is a roguelike. You play Shade, a new pilot in the Galactic League, an unsanctioned New Republic-era circuit founded by Darius Pax and dominated by the champion Kestar Bool. Runs are built from randomised events across planets; before each leg you pick one of three paths showing what is ahead; parts and upgrades are fitted in the Paddock between races; crash too often and you are out of the circuit and start the run again. PC Gamer called it "a clever roguelike gauntlet" and compared its structure to Slay the Spire.
Multiplayer Tour mode: up to 12 racers, six races, the first five paying out credits and parts you spend before the next, finishing on a championship track. Backer contracts, rival marking and betting on your own finish are layered on. Cross-platform multiplayer is listed on the Steam page. PC Gamer's verdict was "a chaotic arcade racer spliced with a MOBA, and that somehow works brilliantly."
Four modes in total: Campaign, Multiplayer, Scenarios (character-focused long-form challenges) and Arcade (quick races). Sebulba is playable in Arcade mode. Bossk appeared in the story trailer.
Planets shown so far: Jakku (Imperial wreck fields), Tatooine (canyons) and a new jungle-and-volcano world, Lantaana.
Controls, from the PS5 build: afterburner on a face button, a Ramjet booster on the right stick that builds heat and punishes overuse, and a special ability on a shoulder button.
PC minimum spec: Windows 10, Core i5-8400 or Ryzen 5 2600, 12GB RAM, RTX 2060 or RX 5600 XT or Arc A580, 50GB on an SSD. Full controller support, DualSense support, adjustable difficulty and narrated menus are listed.
Reported, not confirmed
The Fuse creative director told Rock Paper Shotgun in June that vehicle part "combinations are in the trillions"; take that as a description of the upgrade system rather than a count. TheGamer reported after the London preview event that Fuse expects most players to spend their time in Tour mode. Neither is an official claim.
Not yet said
- Track count and full planet list. Three planets have been shown. Fuse has not given a number.
- The playable roster. Shade, Sebulba and a handful of named rivals; no list.
- Review embargo. Nothing announced four weeks out, which is normal for a mid-size publisher and tells you nothing either way.
- Steam Deck. Valve has no rating yet and Fuse has not commented. Our Deck guide will pick it up when either does.
- Post-launch plans. No season pass, roadmap or DLC beyond the cosmetic Deluxe content has been described.
- A PC performance statement beyond the spec sheet.
What we make of it
The pitch has sharpened since June. In the reveal it looked like a podracing revival with extra vehicles; after the August previews it looks like an arcade racer with a roguelike campaign and a multiplayer mode borrowed from a different genre, made by the people whose last racing games were Burnout Paradise and Hot Pursuit. That is a more interesting game and a riskier one. The single-player structure in particular is the thing to watch in reviews: roguelikes live on run variety, and three planets is not many.
Our plan is the one we ran for Zero Company: day-one impressions on October 6, a review when the campaign is finished rather than when the embargo lifts, and the Steam numbers from the first hour onward. Preorder if you want the bonus pack; otherwise there is no reason not to wait four weeks and read first.



