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Reviews, guides, lore, news, and rankings across the Star Wars gaming galaxy.

Galactic Racer's first two days on Steam: about 15% fewer players on day two, and level with the rest of Star Wars
Galactic Racer peaked at 15,307 on Steam in our launch-day readings and ran about 15% lower at the same hours on day two. That still puts it level with every other Star Wars game we track, combined. Steam reviews climbed to 81% positive, the Steam Deck rating came through, and there is still no patch.

Galactic Racer is out: over 11,000 on Steam, what players say, and what's broken
Star Wars: Galactic Racer had 11,257 people playing on Steam at 11am Central on launch day, with Steam reviews at 77% positive. The big complaint is that PC players cannot rebind keys. Here are the numbers, the known issues and who should wait.

Zero Company, one month on: Sunday peaks down 90 percent, one patch, a million sold
Five Sundays after launch, Zero Company peaked at 7,524 players on Steam, a tenth of launch weekend. The rest of Star Wars now outdraws it two to one, there has been no patch since September 9, and it is still a commercial hit. Whether to buy now, and whether to wait for the Autumn Sale.

Zero Company's fourth week: 11,538 on Steam, and the rest of Star Wars has passed it
The rest of Star Wars on Steam overtook Zero Company at 6:50am Central on Tuesday and has led at every reading since Thursday. Saturday topped out at 11,538, down 40 percent on a week earlier, and our forecast was too high for the third week running.

Zero Company's Steam lead over the rest of Star Wars came within 58 players of gone
Monday afternoon our tracker read 8,141 players in Zero Company and 8,083 across every other Star Wars game on Steam combined. Three weeks after launch the gap is 58 players, and in 141 readings it has never actually closed.

Zero Company's third Sunday: 20,115 on Steam, a patch that brought nobody back, and the rest of Star Wars is catching up
The third Sunday peaked at 20,115 concurrent players, down from 35,430 a week earlier, and patch 1.1 produced no spike at all. Our week-two forecast missed on both ends, the daily floor has dropped under 8,000, and the game's lead over every other Star Wars title combined has shrunk from 2.2 to one to 1.2 to one.

Zero Company's second Sunday: 35,430 on Steam, and our forecast was wrong
We said Sunday would land between 38,000 and 42,000. It landed at 35,430, the weekend lift was 5 percent instead of 20, and Labor Day did nothing. Twelve days of readings, what the game has settled into, and why it dropped from first to eighth on Steam's sellers chart.

Zero Company's slide is levelling off: Friday was the first up-day since launch weekend
Nine days of readings. Friday afternoon's 33,630 beat Thursday's high for the first day-over-day gain since the Sunday peak, and the overnight floor fell under 4% for the second day running. The weekday drop that halved the game in a week has slowed to a crawl.

Star Wars Battlefront II player count in 2026: is it still active?
Yes, and by more than you would expect for a nine-year-old shooter EA stopped updating in 2020. We counted Battlefront II every two hours for nine days. Here is the real population, and the platform trap that decides whether you get a match.

Zero Company's first week on Steam: down by half, still three times the rest of Star Wars
We counted Star Wars: Zero Company every couple of hours from launch day to day seven. The peak has halved since Sunday. It is still outdrawing every other Star Wars game on Steam combined, by more than three to one.

Star Wars Squadrons player count: is it dead in 2026?
We have counted Squadrons on Steam since August. Even at $3.99 for its sixth birthday it peaks around 100 players at once and drops into the twenties overnight. Here is what that means if you want to buy it and fly.

SWTOR player count: how many people still play in 2026?
We counted Star Wars: The Old Republic every two hours for nine days. Between 2,200 and 6,400 people on Steam at any time, and Steam is only part of the story.

Zero Company's biggest day was Sunday, not launch day
Our tracker caught 75,825 players on Sunday evening, higher than Saturday and higher than launch night. Four days in, the peak is still climbing.

Zero Company has more Steam players than the rest of Star Wars combined
We counted Saturday: 40,546 in Zero Company at breakfast, 74,282 by mid afternoon, past launch night. Twelve other Star Wars games never hit 16,000 combined.

Zero Company beat Jedi: Survivor on Steam. LEGO still beats them both.
Zero Company peaked at 69,046 concurrent Steam players, passing Jedi: Survivor's 67,583. Biggest launch for a non-LEGO Star Wars game, not the biggest ever.

Zero Company hit 53,000 Steam players in its first hour
Zero Company passed 53,000 concurrent Steam players within an hour of unlocking, plus 48,000 watching on Twitch. Five times every other Star Wars game combined.

The most popular Star Wars game in the world is not a Star Wars game
We chased the player numbers across PC, mobile, and Fortnite. Which Star Wars game is biggest depends on how you count, and one answer is uncomfortable.

The Star Wars games people are actually playing right now
We pulled live Steam and Twitch numbers for 21 Star Wars games three days before Zero Company launches. SWTOR is surging, and a 2006 RTS beats Jedi: Survivor.