TIE Fighter is the best Star Wars space combat game, Rogue Leader is the best one on a console, and Squadrons, the only one made in the last twenty years, has about sixty people in it tonight. That last number is the story of this list. Star Wars built its reputation in games on starfighter combat, made thirteen of these between 1993 and 2020, and then stopped. Here they are, ranked the way we rank everything: what critics said, what sold, and who is still playing.

The method

Same as our all-time ranking. Review scores at release, Metacritic where it exists and the contemporary consensus where it predates Metacritic, which is most of this list. Sales where a publisher put a number on the record. And who is playing now, counted off Steam for the seven games that are on it. Arcade cabinets and rail shooters are listed at the end but not ranked against flight games; pointing a light gun at the Death Star is a different sport.

The data

GameYearScoreSales on recordPlaying now (Steam)
TIE Fighter1994no Metacritic; PC Gamer's action game of the yearnone published0 to 5
Rogue Squadron II: Rogue Leader2001901M+ USnot on Steam
X-Wing1993no Metacritic~500,000 ordered by Dec 19930 to 5
Rogue Squadron199885 (N64)1M+5 to 10 (3D version)
X-Wing Alliance199984 (GameRankings)none published5 to 10
Starfighter200184none publishednot on Steam
Battle for Naboo200084 (N64), 54 (PC)none publishednot on Steam
Jedi Starfighter200281none publishednot on Steam
Squadrons2020791.1M digital in Oct 202045 to 85
X-Wing vs. TIE Fighter1997mixed286,002 in 19970 to 5
Rogue Squadron III: Rebel Strike200375none publishednot on Steam
Rebel Assault1993none1M0 to 5
Rebel Assault II1995nonenone published0 to 5

"Playing now" is the range we have seen in Steam's live count and, for Squadrons, our two-hourly tracker since August 24. Squadrons' all-time Steam peak was 35,721 in October 2020; its 30-day average is under fifty. The 1990s sims are on Steam and GOG at $9.99 each and their counts are single digits, which says more about DOSBox and joysticks than about the games, as our TIE Fighter guide explains.

The ranking

Star Wars: TIE Fighter cover art

Star Wars: TIE Fighter 1994

Totally Games

Playing now
single digits on Steam

The best Star Wars game about flying anything, and second on our all-time list behind only KOTOR. Totally Games took X-Wing's engine and fixed everything: missions with secondary and secret objectives that rewarded reading the briefing, power management between lasers, shields and engines that made every dogfight a resource problem, and a campaign that put you in the Empire's cockpit and made it feel like the reasonable side. The 1995 CD version added full voice acting and the Enemies of the Empire missions; the 1998 Windows rebuild lost the reactive iMUSE score and is the version to avoid. It has no Metacritic score because Metacritic did not exist; PC Gamer named it the year's best action game and the consensus has not moved in thirty-two years. It is $9.99, and the free Total Conversion rebuilds it in a 2026 engine.

Rogue Squadron II: Rogue Leader cover art

Rogue Squadron II: Rogue Leader 2001

Factor 5

Metacritic
90
Playing now
not on Steam
Sold
1M+ US

The best console entry and the best-reviewed game on this page. Factor 5 shipped it as a GameCube launch title in November 2001, and it looked better than anything else on the system for years: the Death Star trench run and the Battle of Endor were the demo everyone used to sell the hardware. It sold over a million copies in the US and was the second-best-selling launch title behind Luigi's Mansion. The reason it is second here and not first is depth: Rogue Leader is ten superb arcade missions you can finish in an afternoon and replay for medals, where TIE Fighter is a forty-mission campaign with systems underneath it. It has never been re-released and the only way to play it is a GameCube or a Wii.

Star Wars: X-Wing cover art

Star Wars: X-Wing 1993

Totally Games

Playing now
single digits on Steam

The one that started it, in February 1993. Larry Holland's team built the first real Star Wars flight sim, with the power-management system TIE Fighter perfected and a difficulty curve that people still complain about. LucasArts said about 500,000 copies had been ordered by that December, an enormous number for a PC game then. It ranks third because TIE Fighter is a better version of the same idea and Rogue Leader is more fun to play today; it is here because without it none of the rest exist. $9.99 on Steam and GOG, including the 1998 Windows version and both expansion packs.

Star Wars: Rogue Squadron cover art

Star Wars: Rogue Squadron 1998

Factor 5

Metacritic
85
Playing now
5 to 10 on Steam (3D)
Sold
1M+

Factor 5's first pass at the formula, on the Nintendo 64 in 1998, and the game that proved a Star Wars flight game could be an arcade shooter rather than a sim. It sold over a million copies, roughly a hundred times what its producer said anyone expected, and its Metacritic 85 on N64 is the best any Star Wars game scored on that console. The PC port survives as Rogue Squadron 3D on Steam and GOG for $9.99; Valve rates it Unsupported on Deck and it never got a proper widescreen fix, so expect to work for it.

Star Wars: X-Wing Alliance cover art

Star Wars: X-Wing Alliance 1999

Totally Games

Playing now
5 to 10 on Steam

The last and biggest of the sims, 1999: a full campaign as a smuggler family caught between the Alliance and the Empire, the Millennium Falcon flyable in the final mission, and a mission editor. GameRankings had it at 84 percent. It sits below X-Wing on the list for its own merits and above everything else on this page for what it became: the X-Wing Alliance Upgrade project has been remaking its models and effects for two decades, and the TIE Fighter Total Conversion runs inside it. Buy this one and you own the modding scene's whole platform. $9.99.

Star Wars: Starfighter cover art

Star Wars: Starfighter 2001

LucasArts

Metacritic
84
Playing now
not on Steam

LucasArts' PlayStation 2 launch-window flight game, 2001, set alongside The Phantom Menace with three pilots and a story that was better than the film's. An 84 on Metacritic, an Xbox port, and an arcade version. It has never been on a modern digital store, and the PS2 disc is the only route.

Episode I: Battle for Naboo cover art

Episode I: Battle for Naboo 2000

Factor 5

Metacritic
84
Playing now
not on Steam

Rogue Squadron's engine, Factor 5 again, the Phantom Menace setting, and a mix of air, ground and water vehicles. Its N64 version scored 84; its PC version scored 54, one of the widest gaps on Metacritic for a Star Wars game, because the port shipped with the console version's low-detail assets on a platform that expected better. Play the N64 one or do not bother.

Star Wars: Jedi Starfighter cover art

Star Wars: Jedi Starfighter 2002

LucasArts

Metacritic
81
Playing now
not on Steam

Starfighter's sequel, 2002, with Force powers bolted onto a starfighter and a tie-in to Attack of the Clones. An 81. Fine, and the last time LucasArts made one of these internally. PS2 and Xbox only.

Star Wars: Squadrons cover art

Star Wars: Squadrons 2020

Motive Studio

Metacritic
79
Playing now
63
Sold
1.1M digital, Oct 2020

The only Star Wars space combat game of the last two decades, and the only one on this list built for VR and flight sticks from the start. Motive shipped it in October 2020 at $39.99 with a short campaign, 5v5 dogfights and Fleet Battles, and then, by design, nothing else: no expansions, no new maps beyond a couple of free updates. SuperData counted 1.1 million digital copies in launch month. It peaked at 35,721 concurrent on Steam and has averaged under fifty players a day for most of 2026; our tracker has caught between 45 and 85 since August. The cockpit is the best in the franchise and the game around it is a monument to what a live-service era does to a game that refuses to be one. Verified on Steam Deck, and on EA Play.

Star Wars: X-Wing vs. TIE Fighter cover art

Star Wars: X-Wing vs. TIE Fighter 1997

Totally Games

Playing now
single digits on Steam
Sold
286,002 in 1997

The multiplayer one. In 1997 that meant a dogfighting arena with no campaign, which is exactly what its buyers did not want, and the reviews said so. The Balance of Power expansion added the story missions it should have shipped with. The flight model is TIE Fighter's, which is why it is not lower, and the expansion is bundled in the $9.99 Steam and GOG release.

Rogue Squadron III: Rebel Strike cover art

Rogue Squadron III: Rebel Strike 2003

Factor 5

Metacritic
75
Playing now
not on Steam

Factor 5's third Rogue Squadron added on-foot sections nobody asked for and a co-op remake of Rogue Leader's campaign that everybody did. The 75 is mostly for the former. Play it for the co-op and skip the walking. GameCube only.

Star Wars: Rebel Assault cover art

Star Wars: Rebel Assault 1993

LucasArts

Playing now
single digits on Steam
Sold
1M

A 1993 CD-ROM rail shooter, not a flight sim, but it is the game that sold CD-ROM drives, a million copies of it, and the first time most people saw full-motion video and Star Wars on the same screen. Both it and the 1995 sequel are on Steam and GOG in one $9.99 package. Play them as history.

Star Wars: Rebel Assault II cover art

Star Wars: Rebel Assault II 1995

LucasArts

Playing now
single digits on Steam

Rebel Assault II, 1995, with the first live-action Star Wars footage shot since Return of the Jedi and a rail-shooter structure that had aged badly before it shipped. Bundled with the first game.

The arcade cabinets

Atari's 1983 vector Star Wars is the franchise's first great game and the trench run's first appearance in one; its Empire Strikes Back and Return of the Jedi follow-ups are curiosities. Sega's 1993 Star Wars Arcade and 1998 Trilogy Arcade are polygonal rail shooters that were the best-looking Star Wars anything in their arcades. Bandai Namco's 2014 Battle Pod is the last of the line, a dome cabinet you can still find in a few Dave & Buster's. None of them is a flight game in the sense the list above uses, and the catalog has hubs for each.

What to play in 2026

  1. TIE Fighter, via GOG's 1995 CD version or the Total Conversion. Here is how.
  2. Squadrons, if you have a headset or a stick and want the modern cockpit. Single-player is four hours; the online queue is slow.
  3. Rogue Leader, if you own a GameCube or Wii. Nothing has replaced it.

What we could not measure

Everything before 1997 predates Metacritic, so the sims are ranked on contemporary consensus rather than a number, and we say so in each entry. Console games have no live count. And Galactic Racer, launching October 6, is a racing game rather than a combat one, so it does not join this list; if it had a dogfight mode we would already have written about it.